So for our final game of his visit, Alexander and I wanted to get out the 20mm stuff. Table space isn't great, so this led us down the route of Flying Lead. A squad each, a tank each, and a ton of terrain.
Friday, 18 September 2020
Wednesday, 16 September 2020
I mean, this is amazing. I barely ever get to play with a human. I was heading that way, had rearranged my timetable and schedule to free up time to attend a local group...then lockdown. It was a shame. I hope to join at some point soon though. However, with my brother visiting, it gave us a chance to sit across a table from each other and fight it out. He is a recent convert to Battlegroup and describes them as everything he has looked for with a set of WW2 rules. I am inclined to agree. I don't like mass battles. I also struggle with a squad of infantry vs another squad...or at least with the rules I have. But Battlegroup, they give a great simulation of platoon level (and higher) combined arms actions. I genuinely love them and how they reward actual planning. I even enjoy building army lists, which is something I tend not to enjoy. List building is a game within a game. Also, my brother is Alexander from The Player's Aid for those of you who may dabble in wargames that come all in one box.
We played two games of Battlegroup across the weekend.
Game 1: About 330 points per side. I re-used two armies from my third game of Battlegroup. US were defending against a German assault.
1 infantry platoon with an HQ squad, 3 rifle squads and 3 BAR teams
2 MMG teams
1 81mm mortar
1 57mm AT cannon + loader team
1 M8 Greyhound
3 M4 Shermans,
German Forces are as such:
1 Panzergrenadier platoon - 1HQ squad, 3 grenadier squads, 3 MG34 teams.
2 MG42 on tripod teams
3 Panzer IVs, one of which is an ace (making it elite)
1 StuG III
Tuesday, 1 September 2020
I finished my third junk build space craft a couple of weeks back, posted it on Facbook, but didn't blog it yet. So here she is in all her glory. Name ideas welcome.
Thursday, 13 August 2020
So after the bug hunt on that nameless settlement, two teams of scavengers are going to have a rifle through. One team is the campaign team. The other team will just be goons.
Here is my starting point for the crew and characters of the main scavenger team:
Origin: Religious Cult
Motivation: Glory – defeat the strongest and become immortal!
Class: Hacker. Re-roll one hack/intrusion task per mission.
True Believer. On a BAIL result, move 6in towards the nearest enemy to initiate a brawl.
Origin: Primitive/Regressed world. Off the beaten path. Low
Motivation: Technology – The hunt for alien and advanced tech.
Class: UCS Agent. If fighting mutants, dissidents, anarchists, roll 1D6. On 1 or 6 add a goon with auto rifle.
Counter Attack. May reroll when attacked via brawl.
Origin: Lower class Mega City.
Motivation: Order. Disorder is bad. Must fix the universe.
Class: Bounty Hunter. Can find patrons on 1 or 6. This patron can only be used once.
Free Auto Rifle.
Ward Roberts’ free auto rifle. 1K 1S. May fire at any point in movement but only 1S. 2S when guard firing.
Hand gun. 1K 1S Range 12. Will win brawl on a draw.
Glare sword +2 brawl. Enemy within 4in of a kill roll 1S. If wielder is knocked down, 1D6. On 1 injure self and fo out of action.
Old fashioned blade (knife). +1 in brawl.
1 Frakk grenade
1 Dazzle grenade
Duplicator. Add a free grenade after each mission.
There will also be a couple of goons/grunts along for the ride, who may develop into characters as time goes on. I will be interested in leveling these characters up and seeing where to go.
I also have a viable solo play AI taken from a Facebook group all about solo gaming.
For this mission, Augustus Holmes is armed with a frakk grenade and hand gun. Ward Roberts has the auto rifle, while Aralay Brenko has a hand gun and the glare sword. They are accompanied by two goons armed with hand guns.
The deep space listening device aboard The Pelican chattered away. Augustus Holmes was only half listening when he stumbled across the messages from a marine unit active in the Tavroid System. They had just successfully eradicated an infestation on a planet not important enough to have a name. If the crew of the Pelican didn't act fast, someone would get there before them. This settlement was within a three day flight. It was time to go.
This was a FIREFIGHT. So no moving but lots of shooting.
He was knocked out of action, but in the after game injury rolling, it was determined he was just knocked down, and will be able to be in the next mission, whatever it is.
She gets +1 for being attacker. Then +2 for having this alien blade. So she is almost always going to win a brawl.