Monday, 16 November 2020

The Defense of New Charon pt. 5

 I managed to get off my butt and play a spontaneous game the other night. It was quick, a little bit lame, half hearted by myself, and stopped when I started paying more attention to the TV show "This Is Us", that my wife was watching, and I was kind of half keeping up with. Great show so far (2 episodes in). 

New Charon Militia:
P2 Mech HQ Unit
P2 Mech - heavy hitters
P3 Heavy cavalry
P1 Light infantry x5

NCU
P2 Mech HQ unit
P2 Mech
P2 Light cavalry
P2 Light cavalry
P1 Light infantry x4

A frontier on a frontier. That is how Natalya Phillips would describe this place. New Charon was meant to be an escape, a fresh start for so many. It was out of the way enough to avoid UCS attention, and for those who wanted to avoid even the centralisation of a few settlements coming together to govern each other it was possible to pack up and drive off into the sunset, find somewhere, irrigate, grow, harvest and live a simple life. The handful of locals left in this community called it Sprucewald, but did a landing pad and a few prefabs really need a name? 

As part of the ongoing hunt for the mysterious invaders, Natalya's job was to rest here, refit and await resupply. Her militia were weary of the seemingly endless skirmishes, wary that there was no end in sight, and hoping to be taken off the line (if it could really be called a line). 

Suddenly shells begin bouncing off a prefab. The sentries within jump on the comms back to Natalya. 
"We need you up at this end, incoming fire".
Natalya responds, ordering all of her militia up to the edge of the settlement to return fire. 

An exchange of fire between the sentries and the enemy vehicle causes a little damage and a casualty, but nothing too serious.


Dunn Harrison, prowling on the left flank sends HEAT rounds punching into another enemy vehicle, smashing through the armour, damaging important components.


The enemy responds by trying to get out of sight and close the gap to make their armour piercing chain guns more effective. Infantry rushes forward in an attempt to flank Sprucewald and take the militia in a wicked crossfire.


The militiamen garrisoning the prefab keep the enemy armour engaged in long range sniping, shells bouncing off of the outer walls. They just need to keep them distracted until Natalya and the rest appear.


Natalya and some more footmen arrive, Natalya charging into the village to support the infantry, while the footmen move up to support Dunn.


Dunn exchanges fire with the advancing infantry, taking some damage to his vehicle, but manages to lay down enough HE to scatter an enemy squad.



Natalya lets rip with her CSMP, sending off rockets that tear the enemy vehicle to pieces. No-one was seen leaving the wreckage. At this point the remaining enemy withdraw. This short, sharp skirmish just another in the seemingly endless short, sharp skirmishes taking place out beyond the Reaches. Another firefight, another report for Natalya to write up and send off to Command. Just what she needed on a Tuesday.


Not the most exciting game. It was more about having an evening where I wasn't playing World of Tanks Blitz and didn't feel like painting. This was a fun game to put together, but I want to work harder on making better scenarios.

Friday, 13 November 2020

Modular Industrial Complex pt. 7 Looking more like it.

 After a long time living in a cupboard, I decided to make some progress on these industrial tiles. It is the kind of non-committal job I can do, without having to think too hard. Work is really stressful right now, my dad recently passed on (painting reminds me of him), and as such I have been numbing everything by just grinding tanks on World of Tanks Blitz. I am also having trouble with my wet palette. I can't seem to stop it going mouldy. 


I am excited to try and get some small games in on this complex. Excellent for some sneaking around.