Thursday 13 August 2020

Five Parsecs from Home Campaign - Mission 1. The Scavenging

So after the bug hunt on that nameless settlement, two teams of scavengers are going to have a rifle through. One team is the campaign team. The other team will just be goons. 

Here is my starting point for the crew and characters of the main scavenger team:

Augustus Holmes

Origin: Religious Cult
Motivation: Glory – defeat the strongest and become immortal!
Class: Hacker. Re-roll one hack/intrusion task per mission.
True Believer. On a BAIL result, move 6in towards the nearest enemy to initiate a brawl.

Aralay Brenko

Origin: Primitive/Regressed world. Off the beaten path. Low tech.
Motivation: Technology – The hunt for alien and advanced tech.
Class: UCS Agent. If fighting mutants, dissidents, anarchists, roll 1D6. On 1 or 6 add a goon with auto rifle.
Counter Attack. May reroll when attacked via brawl.

Ward Roberts

Origin: Lower class Mega City.
Motivation: Order. Disorder is bad. Must fix the universe.
Class: Bounty Hunter. Can find patrons on 1 or 6. This patron can only be used once.
Free Auto Rifle.

 

Weapons Available.
Ward Roberts’ free auto rifle. 1K 1S. May fire at any point in movement but only 1S. 2S when guard firing.
Hand gun. 1K 1S Range 12. Will win brawl on a draw.
Glare sword +2 brawl. Enemy within 4in of a kill roll 1S. If wielder is knocked down, 1D6. On 1 injure self and fo out of action.
Hand gun
Hand gun
Old fashioned blade (knife). +1 in brawl.

Ordnance
1 Frakk grenade
1 Dazzle grenade

Gear
Duplicator. Add a free grenade after each mission.

There will also be a couple of goons/grunts along for the ride, who may develop into characters as time goes on. I will be interested in leveling these characters up and seeing where to go.

I also have a viable solo play AI taken from a Facebook group all about solo gaming.

The Mission.
For this mission, Augustus Holmes is armed with a frakk grenade and hand gun. Ward Roberts has the auto rifle, while Aralay Brenko has a hand gun and the glare sword. They are accompanied by two goons armed with hand guns. 

                                                                                                                                                               

The deep space listening device aboard The Pelican chattered away. Augustus Holmes was only half listening when he stumbled across the messages from a marine unit active in the Tavroid System. They had just successfully eradicated an infestation on a planet not important enough to have a name. If the crew of the Pelican didn't act fast, someone would get there before them. This settlement was within a three day flight. It was time to go. 

Landing a way off, and then leaving their transport hidden behind the trees, the crew advanced on foot into the settlement. It was time to search the place and look for that massive pay off, or failing that, enough junk to keep them flying for another little while.


Splitting up, Augustus, Ward and Malachi headed to the transport vessel to search what looked like  fresh supply drop. Meanwhile Aralay and Quentin went to search one of the habs.


A rumble in the distance. "We've got company!" Aralay called over to the rest of the crew. It was time to draw weapons and protect whatever haul they might be able to make.


As per scav law Aralay and Augustus fired a few warning shots towards the vehicle. It was the polite thing to do. I mean no-one liked to get sloppy seconds, but when the Pelican crew were done with this place these other scavs could have given the settlement a once over.


Not accepting second best, this scav crew jumped out of their vehicle and opened fire! 


Quentin dove for cover behind the hab, bullets thudding into the plasticrete. 


Three of the incoming scavs ran up to the hab, seeking cover behind it.


Augustus opened fire, shooting off some hot lead! His bullets caught an enemy scav, sending him sprawling on the ground, very still.


Aralay blasts on another crew member, sending her scurrying for cover behind their transport.

This was a FIREFIGHT. So no moving but lots of shooting.


The two enemy scavs behind their transport returned fire, causing Augustus and Aralay to dive for cover.


Augustus ran around the hab, managing to avoid getting shot! His own fire caused an opponent to seek cover.


Malachi decided to circle around to get a bead on the scavs hiding behind their transport, and then opened fire...killing one of them. Things were looking good for the Pelican crew! Hopefully this would all be worth it!


Aralay charged up to one of the other scavs, swinging her alien blade to great effect! It slid through flesh with ease. The scav crumpled to the ground.


The two remaining enemy scavs opened fire on Augustus, knocking him out of action. The rounds caught him in the flak vest, but with enough force to knock him out for the time being.

He was knocked out of action, but in the after game injury rolling, it was determined he was just knocked down, and will be able to be in the next mission, whatever it is.


One of the scavs fired on Malachi, who had to scurry for cover.


Aralay, inspired by her brawling success, charged down another scav, slicing him up with her humming blade.

She gets +1 for being attacker. Then +2 for having this alien blade. So she is almost always going to win a brawl.


Surrounded, outnumbered, seeing his team dead, the one remaining scav surrendered. After a discussion, it was decided that she could join the crew, but would need to be watched for a while.

Afterwards, having searched the entire settlement, the crew decided to remain here for a little while to rest and refit. It turned out the transport space craft was in much better condition than the Pelican, so while Augustus recovered, the others began the process of cannibalizing the Pelican and upgrading the new craft. Many, many government issue nutrirations were also found, which while unappealing, would keep the crew fed for a few months. The cargo hold of the new ship was also large enough to hold a larger ground vehicle, so they commandeered one of those found in the settlement. 

I liked this. The game lasted 40 minutes. The campaigny part is going on right now as I write this. Not sure what they will do just yet and it is nearly midnight so I will be calling it a day.


4 comments:

  1. Hey, I enjoyed this alot, I'm planning on starting a 5 parsecs campaign as well in 6mm, so I look forward to the next installment also realized I've seen alot of your work on the Facebook groups as well, thanks for the content.

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    1. Thanks for the kind words. I just want to share and inspire, as so many have done for me.

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  2. How do you think this compares to Starport Scum for the more narratively inclined roleplayer+wargaming hybrid folks?

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    1. To be honest, I don't know. Five Parsecs is literally only the book that deals with RPG elements in between the fights. I mean, it helps you build characters as well. There is a generic set of weapons with rules that go with them. It is good. Starport Scum, on the other hand has that, but also the actual skirmish rules. There is also an extensive weapon and character building section. It is very much a sandbox. But, I haven't really done any of the RPG parts. Let me string some games together and have a go.

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