Tuesday, 28 November 2017

Terrain Blitz

Finally getting some old bits of terrain nearer to being finished.


Fidget spinner packet stuck to a floor tile.
A bunch of resin buildings from eBay ages ago.
Lid of wet wipes to be a bunker.
Two McDonald's Angry Birds toys which will be orbital cannons.

Sunday, 26 November 2017

Satomi part 1 - A Horizon Wars AAR

A few points before the AAR: this was the largest battle of Horizon Wars I have played in both army presence and also table (floor) size.

UCS forces: 24P

P3 CHQ Mech. M4 F5 A6 D2
P1 Mech x3      M4 F3 A2 D2
P3 Heavy Cav x3
P1 Light Infantry x9


Collective of Independent Systems: 24P

P3 CHQ Mech. M3 F6 A6 D2
P3 Mech           M3 F5 A5 D2 Extended Range 12.
P2 Mech x2      M6 F4 A2 D2
P1 Mech x3      M4 F3 A2 D2
P1 Light Cav x3
P1 Light Infantry x8


The cold war had lasted 50 years. The first war for independence had taken the United Commonwealth of Systems (UCS) by surprise, and the political fallout had been disastrous. There had been so much factional infighting and other small scale rebellions that the decision had been made to let the Collective of Independent Systems exist and just insulate the rest of the Commonwealth from the failure to defeat the Collective rebellion. Since then the UCS had been unable to penetrate the Collective and was unaware of what was going on there. All that could be done was fortify bordering system, and hope for the best.

The town of Wessington Springs on the planet Satomi. It sprung up on a natural hot, underwater spring and became a natural, renewable power supply town. Now, however, it is the chosen point for the reopening of hostilities for the Collective of Independent Systems as they try to move UCS control out of this particular solar system.

UCS forces rush to defend the town as Collective strike elements approach from the east.





Collective Light cavalry and strike mechs speed along the north flank in an effort to circle around Wessington Springs.


UCS infantry and command mech advance behind the woods. Experimental mechs advance on the north flank.



Collective command mech and infantry secure the outskirts of town.


Spotting a mech out in the open, a Collective cavalry officer takes his chances, causing light damage.



Inspired, a strike mech rushes forward and in a stroke of luck, discovers the gods are with him. The enemy mech is completely obliterated in a hail of armour piercing rounds. It looks like there might be a speedy breakthrough for the Collective.


With the threat lessened, the light cavalry blast their way through the pipeline,  it can always be repaired later.


The second strike mech charges into the fray exchanging fire with the remaining UCS mechs.


Taking the initiative, the UCS mech surprises the strike mech, destroying it in the process, leaving scrap metal and body parts strewn across the ground.


The command mech uses its powerful weapons to inflict more damage. The threatened north flank looks like it may hold. The Collective commander is beginning to worry. The potential breakthrough is looking less and less likely.


Rallying, one of the damaged UCS mechs engages in a firefight and destroys the remaining strike mech.


The Collective MLRS mech opens up with a salvo of rockets. Destruction and carnage reigns down on the infantry,  hugging any cover they can find. Enough men survive to fight on, but hey are weakened.


Weakened enough to become combat ineffective under a hail of fire from opposing infantry. Things are looking better for the Collective.


Losing the strike mechs was worrying, but the large mechs in the Collective centre are wiping out infantry units, meaning the UCS commander is having to stretch her forces out.


The tactical situation for the UCS continues to deteriorate when light cavalry engages and destroys another mech on the north flank.


Aerial images show the UCS clinging to the edge of Wessington Springs, while Collective forces continue to encircle the town. Intercepted UCS transmissions indicate problems contacting their reserve elements. The Collective commander is currently feeling no need to call on his.


Gaining the initiative again, the UCS sends in their final mech in an attempt to stem the tide on the north flank. This gamble backfires and in the ensuing gun battle the mech is blown apart by a lucky shot to its ammunition storage.


Garrisoned UCS infantry mange to get a bead on some Collective infantry in the open, unleash a hail of fire and completely destroy the unit. If their officer had survived, he would most certainly be facing a courts martial.


In retaliation the light cavalry close on the UCS command mech, peppering it with fire, blasting off bits and pieces, damaging it.

At the same time, Collective stormtroopers assault some UCS infantry who have garrisoned themselves in the power station. In and bloody battle fighting room to room the UCS survivors fall back but are not in a fit state to continue the battle.


Unable to raise the reserves and with only two combat effective infantry units in Wessington, the UCS commander decides to fall back to fight another day.

The cold war was over. The UCS had underestimated the combat prowess of the rebels, and their ability to field large, conventional ground armies.

Wessington Springs sat in Collective hands, the battle for Satomi was underway, and the second independence war had begun.

Friday, 24 November 2017

Battle for Satomi - Horizon Wars Preview

I played my largest game of Horizon Wars yet tonight. It is too late to post an AAR but I will leave you with a furious firefight that occurred along the right flank.


Sunday, 19 November 2017

Eytor. The prologue

The planet Eytor is riddled with places like this. When Sunspoke Mining Corp attempted to plant an immediately self sustaining mining colony onto the planet they knew there would always be the risk that the resources might not be able to sustain a long term operation. Eytor is an example of the aftermath of when this happens. Sunspoke abandoned the planet a few years ago, but many people stayed regardless. 

This is a small hydroponics operation, growing a few exotic fruits to help improve the quality of living among the settlers. It is run by a couple of families a who trade their wares with a few nearby farming operations. Many of these people came to Eytor with Sunspoke and chose to stay when the mining operation left.


Two former Sunspoke Security officers doing the rounds. A few of these folks remained behind to form the local law enforcement agency. 


Two flatbeds pull up, armed civilians jump out and open fire indiscriminately.  Before they can even react the officers lie on the floor, along with the facility owner.


As the gunmen advance the hydroponics technicians flee for their lives.



Saturday, 4 November 2017

UCS and Collective infantry reinforcements.

Last night I sealed my new UCS and Collective infantry. This means I now actually have Collective infantry that fit the colour scheme of their mecha and other vehicles, as I had previously been using some generic grey infantry who I didn't exactly like.

I have 12 stands of Collective infantry which is more than enough for Horizon Wars and will be a good start for Laserstorm. Collective infantry are Grund Zero Games USNC marines? Something like that.




I also have 13 or 14 stands of UCS infantry. He's guys are Brigade Models PAC infantry.

You will see these have 4 figures per base while I had previously been using 3. I prefer 4 because they look more powerful, but obviously I will get fewer stands out of any pack of infantry now.



Wednesday, 1 November 2017

Scum for the Starport part 2.

Here we have some more CinC civilians to populate my universe. These are such lovely figures, I need more of them.