On this, the second day of the year, I can celebrate finally finishing a couple of miniatures. They have been sat in various containers in varying states of finish for what feels like forever.
Sunday, 2 January 2022
Wolf, APCs and the art of finally finishing something.
Tuesday, 15 June 2021
Jungle Troops, a Dinosaur and a Spider Mech walk into a desert...
Monday, 16 November 2020
The Defense of New Charon pt. 5
I managed to get off my butt and play a spontaneous game the other night. It was quick, a little bit lame, half hearted by myself, and stopped when I started paying more attention to the TV show "This Is Us", that my wife was watching, and I was kind of half keeping up with. Great show so far (2 episodes in).
New Charon Militia:
P2 Mech HQ Unit
P2 Mech - heavy hitters
P3 Heavy cavalry
P1 Light infantry x5
NCU
P2 Mech HQ unit
P2 Mech
P2 Light cavalry
P2 Light cavalry
P1 Light infantry x4
A frontier on a frontier. That is how Natalya Phillips would describe this place. New Charon was meant to be an escape, a fresh start for so many. It was out of the way enough to avoid UCS attention, and for those who wanted to avoid even the centralisation of a few settlements coming together to govern each other it was possible to pack up and drive off into the sunset, find somewhere, irrigate, grow, harvest and live a simple life. The handful of locals left in this community called it Sprucewald, but did a landing pad and a few prefabs really need a name?
As part of the ongoing hunt for the mysterious invaders, Natalya's job was to rest here, refit and await resupply. Her militia were weary of the seemingly endless skirmishes, wary that there was no end in sight, and hoping to be taken off the line (if it could really be called a line).
Suddenly shells begin bouncing off a prefab. The sentries within jump on the comms back to Natalya.Dunn Harrison, prowling on the left flank sends HEAT rounds punching into another enemy vehicle, smashing through the armour, damaging important components.
The enemy responds by trying to get out of sight and close the gap to make their armour piercing chain guns more effective. Infantry rushes forward in an attempt to flank Sprucewald and take the militia in a wicked crossfire.
The militiamen garrisoning the prefab keep the enemy armour engaged in long range sniping, shells bouncing off of the outer walls. They just need to keep them distracted until Natalya and the rest appear.
Natalya and some more footmen arrive, Natalya charging into the village to support the infantry, while the footmen move up to support Dunn.
Dunn exchanges fire with the advancing infantry, taking some damage to his vehicle, but manages to lay down enough HE to scatter an enemy squad.
Not the most exciting game. It was more about having an evening where I wasn't playing World of Tanks Blitz and didn't feel like painting. This was a fun game to put together, but I want to work harder on making better scenarios.
Wednesday, 22 July 2020
The Defense of New Charon pt. 4.

Advancing in order to flank the village, the heavily upgraded militia tank came under some ineffective fire from the infantry garrisoned in the buildings.
Having shown themselves, Natalya in her CSMP and some militamen opened fire, but the protection of the hab held out enough. Garrisoning a building had proved a good tactical move.
Natalya advanced up to a thicket of trees and opened fire on the same infantry. A hail of rocket fire launched across the open ground...
Advancing up the flank, Malcolm Kennett opened fire on the other enemy infantry squad. Rockets smashed the building, and tore holes in the squad to the point where they broke.
"Open up on the village," ordered Natalya to Dunn Harrison, tank commander. Dunn responded by putting a couple of rounds through the central building. The collapse killed enough soldiers to make that squad combat ineffective.
Just some perspective, this is the dice. Tank rolled enough for two hits. the three 12s meant the infantry had to roll three 12s with four dice to save themselves. Amazingly they managed to roll two of them. But not enough.
"When am I going to catch a break? Back off to the quartermasters when this is all over," said Kennett to no-one in particular.
Armoured reinforcements arrived and began pounding at Dunn and his crew. He took a few hits, some minor damage to the tracks, but nothing too serious.
Natalya and the infantry exchange fire with the command mech, seriously damaging it, immobilizing it even. But it could still fire, and was going to pose a threat to that flank until it could be completely obliterated.
Dunn and Kennett opened fire on the enemy armour, causing significant damage, but not doing enough to kill it outright. It could still fight on.
In an exchange of fire, Dunn found himself having to button up. "Sir, things aren't going so well here," he reported back to Natalya.
The NCU armour then rounded the rocky outcrop and opened fire on Kennett, although caused no damage. Kennett would live to fight another day, although his mech would need some work again.
The NCU commander, unable to move, took fire and fired upon Natalya. This exchange did little, but was successful in holding up the militia attack even further.
NCU reinforcements entered the fray to further delay the militia advance. Natalya had to call for further reinforcements and needed to order her supporting infantry to dig in in a defensive line and wait.
Monday, 20 July 2020
Scum for the Starport part 5
Thursday, 28 June 2018
Activities Week Day 2: Horizon Wars
![]() |
More fighting over Viima Outpost. New Charon Tanks defend their homes. |
![]() |
Will there even be a Wessington Springs left after this war? |
![]() |
Battle in the woods outside Wessington. |
![]() |
PAC armour advances up next to the space port. |
![]() |
PAC mecha capturing the fuel dump. |
![]() |
Tank engagement at the space port. |
![]() |
Advancing through the woods near Wessington Springs. |
![]() |
Achtung! Panzer! |
![]() |
Spider mech running into Wessington Springs. |
![]() |
Battle over the village. Who will prevail? |
![]() |
Empire of Oceana attack the UCS command mech. |
![]() |
Battle over the power station. |
![]() |
My best roll ever. |
![]() |
HySys infantry taking down Quansec forces. |
![]() |
HySys close in for the final victory. |
![]() |
Quansec left with very little, retreat. |