Friday, 11 April 2025
Chain of Command pick-up game: Brits vs German infantry
Friday, 4 April 2025
Chain of Command - Diving in
Image taken from https://www.brigadegames.com/assets/images/rules/wr-tflcoc.jpg |
Last night I went to the club. I almost didn't go as the guy I played Memoir 44 with last time hadn't responded to my late in the day message asking if he was coming. I arrived late and almost walked off as I couldn't see an obviously WW2 table. But then I saw it, 7 guys around a table. They asked if I wanted to be Poles or Germans. I explained I have a German name so they kicked me to the other side with the Germans.
It was Chain of Command again. I was not annoyed, but I was still undecided whether to jump into those rules or not. I had a PDF of them that I procured last year but I had not read it. I struggled to keep up a little with the command dice, but decided I would buy the book, only to find that Too Fat Lardies are working to release Chain of Command 2.0 this Spring and have taken the first book down from the website. Luckily I have the PDF.
I had walked into the second game of a short campaign - Polish airborne in Market Garden defending against a hasty attack by the SS. The crazy thing is that the campaign is that it takes place over the space of a few hours - probably shorter than it takes to play one of the games!! A platoon of Poles were going to occupy these buildings. The Germans were tasked with advancing over open, boggy ground. Ground overlooked by three buildings. It was going to be a bloodbath probably. The brown straight bits represent drainage ditches and provide light cover. The hedges provide light cover and do not block LOS.
Friday, 14 June 2024
Chain of Command - US infantry vs Panzergrenadieren
Last night at the club (I LOVE that I can say that now) we played a pick-up game of Chain of Command. A US platoon vs a Panzergrenadier platoon. I was on the Panzergrenadier side. It was a meeting engagement where there weren't really any objectives other than to break the enemy.
I am unfamiliar with these rules. I have seen about them and have heard good things, but because it looked like they were marketed at 28mm I didn't really bother. I neither want to collect that scale nor play in it and was unsure that if I ever found a club whether they would go for 20mm. As it stands they play a bit of every scale in loads of different rules. I might have to invest in some more rulesets...something I never thought I would do.
I don't know what to think of these rules. I need to read them first. I think the scale is just below what I want. Two games and no vehicles so far, but even when we were chosing our support the options were only an Sdkfz 250 with MG team level of vehicle. No tanks. The US player brought no vehicles whatsoever. I would rather have a few tanks and an AT gun. Hence why I like Battlegroup so much.
There is this initial movement phase where you move these tokens around the table, they must remain within 12' of eachother and as soon as they go within 12' of an enemy token they get locked in place. Then once all are locked down, you triangulate where the jump off points will be. Then and only then do you start bringing units on the table, but that all depends on the command dice rolls. You roll 5 and each number means something else. It is a fascinating mechanic and one I struggle to comprehend how the guys at Two Fat Lardies even came up with it.
I think I like the rules. It makes for an interesting battle. But we do spend a lot of time checking with the rules. The QRS was like 4 pages long! FRONT AND BACK! I will probably end up buying the rules and having a peruse.