EARL had contacted a local trawler captain who was offering to get the settlers offworld. She arrived in good time at the excuse for a landing port on this sector of Deon B. The plan was to fly off together and reach the Moon of Biitas 12, location of a pretty well established, almost official, transit hub. The hope was to aqcuire a freighter and fly off to the fringe in the hope of another chance at a new life. A dust storm was beginning to whip up, reducing visibility quite considerably.
Friday, 10 January 2025
Five Parsecs from Home: Turn 23 - Get off Deon B!
Sunday, 19 December 2021
Welcome to Back Water outpost.
A tiny outpost. An unregistered freighter. This can only mean hijinks are afoot. I finally flocked and did some drybrushing on this. I have been dormant in this hobby while the building work has been going on. It is now the Christmas break and I intend to spend a few evenings and early mornings doing some painting and building. I have quite a backlog to clear of half finished stuff.
New work laptop. I can't seem to edit photos on it, and I refuse to boot up my personal laptop which will take 40 minutes to load, then crash.
Monday, 19 July 2021
Five Parsecs from Home - Turn 2.1. The first turn with the new Five Parsecs rules.
Having gone back to their renegade patrons, the group was paid a few credits. This would be enough to cover the crew upkeep costs and to pay off a little bit of the debt on The Pelican. When checking out the battlefield they found what looked like a stash of jewellery that seemed quite unique. They decided to keep hold of it and put it out on the Net that it had been recovered.
After consulting with each other, the crew decided to stay on Launia for a little while. With any luck they could earn enough with another couple of jobs to upgrade The Pelican. Launia has some well established shipyards and there is enough ship related infrastructure to make upgrading a starship cheaper.
Aralay Brenko was sent out to find a job, which she managed to do. Augustus Holmes went to a local dive, in order to find someone to join the crew, he came back with a machinegun armed Lars Nicolau. Lars was looking to get paid and get off this planet asap, so it seemed like a good fit to him.
Aralay came back with a job from the Scappers Guild who needed help dealing with some pirates who were proving especially difficult and resourceful.
Monday, 16 November 2020
The Defense of New Charon pt. 5
I managed to get off my butt and play a spontaneous game the other night. It was quick, a little bit lame, half hearted by myself, and stopped when I started paying more attention to the TV show "This Is Us", that my wife was watching, and I was kind of half keeping up with. Great show so far (2 episodes in).
New Charon Militia:
P2 Mech HQ Unit
P2 Mech - heavy hitters
P3 Heavy cavalry
P1 Light infantry x5
NCU
P2 Mech HQ unit
P2 Mech
P2 Light cavalry
P2 Light cavalry
P1 Light infantry x4
A frontier on a frontier. That is how Natalya Phillips would describe this place. New Charon was meant to be an escape, a fresh start for so many. It was out of the way enough to avoid UCS attention, and for those who wanted to avoid even the centralisation of a few settlements coming together to govern each other it was possible to pack up and drive off into the sunset, find somewhere, irrigate, grow, harvest and live a simple life. The handful of locals left in this community called it Sprucewald, but did a landing pad and a few prefabs really need a name?
As part of the ongoing hunt for the mysterious invaders, Natalya's job was to rest here, refit and await resupply. Her militia were weary of the seemingly endless skirmishes, wary that there was no end in sight, and hoping to be taken off the line (if it could really be called a line).
Suddenly shells begin bouncing off a prefab. The sentries within jump on the comms back to Natalya.Dunn Harrison, prowling on the left flank sends HEAT rounds punching into another enemy vehicle, smashing through the armour, damaging important components.
The enemy responds by trying to get out of sight and close the gap to make their armour piercing chain guns more effective. Infantry rushes forward in an attempt to flank Sprucewald and take the militia in a wicked crossfire.
The militiamen garrisoning the prefab keep the enemy armour engaged in long range sniping, shells bouncing off of the outer walls. They just need to keep them distracted until Natalya and the rest appear.
Natalya and some more footmen arrive, Natalya charging into the village to support the infantry, while the footmen move up to support Dunn.
Dunn exchanges fire with the advancing infantry, taking some damage to his vehicle, but manages to lay down enough HE to scatter an enemy squad.
Not the most exciting game. It was more about having an evening where I wasn't playing World of Tanks Blitz and didn't feel like painting. This was a fun game to put together, but I want to work harder on making better scenarios.
Wednesday, 5 August 2020
Bug Hunt with 5Core
Two squads of marines advance through the woods to find the small settlement.
At the lee of a mountain range, the small settlement seemed deserted. It was time to move on in, searching each building and the spacecraft.
One marine backed up and opened fire, sweat dripping! It was Johnson's first combat mission. The xeno scurried for cover.
Hutchins, 1st squad's plasma gunner crept around the building to open fire again on the xeno, causing it to climb behind the building to shelter from the high powered fire.
Taking advantage of this momentary respite, Martinez unloaded almost an entire clip, splattering the alien across the sand, acid blood sizzling around its disintegrating corpse.
With the immediate threat gone, second squad regrouped and carried on advancing to the building on the western edge of the settlement.
Likewise, the main part of first squad advanced to the landing pad to take a closer look at the space craft. It looked like it had been mid-unload and the colonists are just...gone.
Second squad searched the building only to find a terrified settler who explained that he thought all the others were dead and he had been essentially holed up inside for two standard months eating nothing but ration cubes, waiting to be found and...well it didn't bear thinking about. He then scurried off, the isolation having done a real number on him. Poor sod.
While searching the spacecraft first squad again found another xeno! It was time for another showdown, but this time with a traumatized civilian in the mix!
Almost reflexively, Martinez let rip with another few bursts of fire! It caused the xeno to pause, and look for an easier target!
Recovering quickly, the xeno stormed over the half loaded truck right at Smith and Brown. Smith tried vaporizing the xeno with his plasma gun, but missed wildly.
Johnson and Martinez both opened fire on the xeno as it approached them, both falling back with discipline, covering each other.
The xeno managed to catch Hutchins, who managed to fight free and fall back in an attempt to join his comrades. More marines joined the fray and this xeno was blasted apart by concentrated rifle fire.
As members of first squad approached another homestead another xeno appeared! They had just gotten rid of two of them, how many more are there?!
Lightning reactions from the Johnson, Martinez and Siebert allowed for enough fire to cause the xeno some problems, but not eliminate it.
Unable to get a break, Hutchins goes toe to toe with his third xeno, but this time in the struggle, while managing to shoot off a limb, the acidic blood sprayed all over him, killing him.
Getting better at this, second squad advanced up to the final home and uncovered another xeno. However, rapid reactions, and pinpoint fire made quick work of this one.